A place to share Video Game Reviews.
A "review" of sorts of MegaTagmension: Blanc + Neptune vs Zombies. This video does not exaggerate at all.
I'm not an expert reviewer so don't expect anything good...
Tomodachi Life (3DS)
This game is pretty great if you enjoy having characters you like in random scenarios. However, there are some flaws.
Many people know about the infamous inability to have gay couples. However, it is actually possible to get around this by misgendering characters. In fact, the only couple I currently have in my game is gay due to me changing one female Mii into a male (it's still listed as female in the game).
However, what I think is probably the biggest problem in the game is that it can only have one save file. And there's no way to get around this. I mean, what were they thinking? I mean, a game about endless possibilities but only one save file? Seriously Nintendo? I would like to make a Hogwarts Island with Harry Potter characters but noo... because of save file limitations, I'm stuck with my Meependale Island.
Overall though, a pretty great game and one of my favorites.
This game in general is brilliant in my opinion. The characters are likeable and the story is good, I like the horror cliche of the group of teens in a cabin in the woods.
The graphics and visuals are stunning and the landscape looks beautiful. The characters are brilliant and each have good and bad things about them and you are rooting for them and feels sorry when they die. Speaking of death the death scenes were brutal and creative, good jumpscares. I like how we all knew Josh was the maniac because he was suspicious but we had no idea about the wendigos which where really good. I like the totems and the butterfly effect and the choices
However some bad things where that the faces of the characters where heavily exaggerated because of the motion capture and I hated how the characters weren't suspicious of the wendigo noises in the woods, yeah they where concerened but Mike says probally a squirrel when they heard it.
Any way I love the game and always love to play it.
Tekken 7 (PS4)
Alright, I'll be honest. Given all the constant delays this game got and all the hype surrounding it, Tekken 7 has to be easily the weakest game in the series so far.
On the plus side, the game boasts superb visual presentation, a diverse and well-balanced roster of fighters and expertly refined fighting mechanics with new features like Rage Drives and Rage Arts, which are basically the Tekken version of Super Combos (still not happy that this took 20 years to happen though).
However, considering it was delayed countless times, Tekken 7 is SORELY lacking in content, seeing as Team Battle got cut and Arcade Mode this time around has been neutered severely. In addition, several series mainstays including Roger Jr, Marduk, Bruce, Julia and Lei Freakin' Wulong got the cut in favour of some of the blandest and most forgettable newcomers in the series. Not helped by the fact that some of said newcomers are basically just discount versions of some of the aforementioned characters in with their moveset (e.g. Josie being a Bruce replacement, Gigas replacing Marduk).
Character Stories are how you get character endings this time around, but the problem here is that all you get with these stories is a single fight and that's it. Also, instead of the CGI movies of the previous games, character endings are pre-rendered and janky-looking, without much of the series' sense of humour.
But perhaps the worst part about the game is the story's final battle with Shin Akuma. On top of taking way too many hits to KO, he has absurd frame data, godlike damage output and an unblockable OHKO Rage Art. All while having to use one of the game's hardest to play characters. Also, you need to use your single use Rage Art to finally KO him, but the game never tells you this. BULL. SH*T.
I REALLY wanted Tekken 7 to be great, but instead it just feels like I waited hours for an undercooked, overprepared meal that left a foul aftertaste. Stick with Injustice 2.
Mario + Rabbids Kingdom Battle
(part 4: Final score)
Overall, Mario + Rabbids Kingdom Battle is a fun experience, with great music, graphics, humor, level design, and gameplay, and rewards exploration. But, I have one complaint that brings down the score. Sometimes, certain battles feel very difficult compared to the rest of the world, and are stupidly hard to beat. This happens most often in world 3. Other than that, the game is amazing. I give Mario + Rabbids Kingdom Battle a 4.5/5.
Mario + Rabbids Kingdom Battle
(part 3: Peach's castle)
Here, I'll talk about the base of operations in this game: Peach's castle. But first...
This game heavily encourages exploration, and has great rewards for exploring. There are 7 things you can find while exploring. Art, music, 3D models, tarot cards, power orbs, weapons, and secret chapters. Whenever you complete a world, you unlock an overworld ability. You can return to the world to continue exploring with the new ability, and you need it to find the secret chapter in each world.
Peach's castle is essentially a hub-world. You can access different worlds, visit the museum, prepare your characters for the upcoming battles at Battle HQ, have fun with friends at the Buddydome, unlock special weapons at the Amiibo R&D, and replay worlds you've completed with the Rabbids' Washing Machine.
At the Battle HQ, there are 3 things you can do. 1st, you can change out your teammates, with a few rules. You must always have Mario in your team, and you always need at least 1 Rabbid in your team. 2nd, you can buy and equip weapons that you discover, unlock after beating a boss, get from DLC, or get from the Amiibo R&D. 3rd, you can access the skill tree. At the skill tree, you can unlock secondary weapons, secondary techniques, something that has to do with team jump or dashing, upgrade what you unlock, upgrade movement, health, etc. You need power orbs to unlock things on the skill tree.
At the museum, you can look at art, listen to music, look at 3D models, or look at tarot cards.
At the Buddydome, you and someone else each control 2 characters, and have to complete a challenge. You unlock challenges as you complete worlds.
Not much to say. Just read the Peach's bwahstle section.
You can use the washing machine to replay worlds you've completed, but you're limited to certain overworld abilities.
Mario + Rabbids Kingdom Battle
(part 2: Battling)
In this part of my review, I'll talk about battling, which is the meat of the game.
In battles, you have three things you can do. You can move, you can attack, and you can use a technique. Movement is self-explanatory, when you attack, you can use your main or secondary weapon, and techniques can range from activating a shield, to powering up attack, to being able to attack moving enemies.
When you move, you can only move as far as your character's range. While moving, you can dash into enemies, and jump off of teammates to extend your movement.
As I said before, you can attack using your main or secondary weapon, but not both in one turn. Secondary weapons have more range, with the exception of 2 characters, do more damage, with the exception of 2 characters, and sometimes 2 other exceptions, and all secondary weapons have a 1-turn cool-down.
You can unlock a second technique for each character. Technique effects are varied, and can have a 3-1 turn cool-down.
When you hide behind half-covers, enemies have a 50% chance of hitting you, and when you hide behind a full cover, enemies have a 0% chance of hitting you. Note that you can still be hit from behind or from the side. Iron covers are better than brick covers, because brick covers can be destroyed. Other covers that cannot be destroyed are pipes and walls in the map.
Each world has it's own stage hazard. Stage hazards hurt both you and the enemies. For example, the stage hazard of world 1, a chain-chomp, attacks whatever's closest to it, whether it's you or an enemy.
There are 4 objectives you could have in battles. 1, you have to defeat all the enemies. 2, enemies infinitely spawn, and you have to defeat a certain amount. 3, at least 1 of your party memebers as to get to the end of the map. 4, you have to escort an unarmed character to the end of the map.
Mario + Rabbids Kingdom Battle
(part 1: Main campaign)
When it was rumored, a lot of people hated it. They said it was a stupid concept. They said it would never work. And they were all wrong. This game is amazing.
Bwahphics and music:
First off, it has great graphics, and a nice, plastic look, which works amazingly for the game. The music for this game was composed by Grant Kirkhope, and if you have not heard any of his music, LISTEN TO IT. The music is awesome. Some of my favorite tracks are Mid Boss Mayhem, The Phantom of The Bwahpera, and Rabbid Kong's theme.
The game lasts for 4 worlds, which may seem short, but it's not. Each world has 9 chapters, each chapter usually has 2 battles, and each battle takes about 10 minutes. The worlds are creative in design, and don't get stale. For example, one of the worlds is a ghost world, but it's not generic. One minute you're at a swamp, and the next you're in a graveyard.
The main characters are Beep-0, Spawny, the Rabbids (obviously), Mario, Luigi, Peach, Yoshi, Rabbid versions of the Mario characters, Bowser Jr., and someone I won't mention.
The baddies in this game are Bowser Jr., and corrupted Rabbids. New types of enemies are introduced in every world (except for the last one), and will appear for the rest of the game. All the enemies are varied. Each boss is very creative, and are tough tests of skill.
A scientist, who likes Mario games, builds the Supamerge, which can combine items, but has an overheating problem. She leaves, and the Rabbids arrive. One of them puts on the Supamerge, and fuses Rabbids with things. Their washing machine goes haywire, and brings them and Beep-0 to the Mushroom Kingdom. The Supamerge is corrupted, and fuses itself with the Rabbid wearing it. The Rabbid, unable to control the Supamerge, fuses Rabbids with things, making them evil. Bowser Jr. makes the Rabbid scared of Mario and co, names him Spawny, and takes Spawny.
(This is a review from me)
Puyo Pop Fever
Really addictive puzzle game for the Nintendo DS. The gameplay is simple to learn, yet hard to master, but still fun. All the characters are likable, and all their designs are cute. Overall, nice little hidden gem on the Nintendo DS
Spongebob Heropants - 2/10
The story is basically that enemies are invading the Krusty Krab. Bubbles the talking dolphin then comes and lets Spongebob, Patrick, Mr. Krabs, Squidward, and Sandy have the ability to use the superpowers seen in the movie it's based off, but won't last long for one use. It's alright, though you probably won't think about it throughout. This game had no love and care put into it. I kid you not in the first level, there is a floating piece of seaweed. Also, don't forget the broken shadow detection, objects clipping into other objects, and this one good idea for an enemy wasted for the fact that it's target can go UNDER THE GROUND.
The game can get annoying too since the character you chose will not shut up. The gameplay is repetitive and gets boring after a couple minutes, and the game tries to get you to complete it 100%. Wowee, are you going to get a new character? Special items, what can you g- oh, it's literally just Bubbles breakdancing. That's it. The combat system in the game is broken, just press a button and you're good! And with the main feature of being a hero, it's meh. They should've made it where interacting with the game adds more fuel to becoming a superhero instead of just waiting with not a button pressed.
The graphics are not impressive, it looks like a PS2 game. No effort for the details at all, it looks boring and dull. May I say this game was made in 2015 for the PS4 and 360? Battle for Bikini Bottom and the Spongebob Movie Game isn't HD (yet) and has better graphics! I can make a better looking world in flipping ROBLOX! Also, the music is just the same music taken from Activision's previous game, Plankton's Robotic Revenge or stock music from the show. Lazy is all I can say about it. This is a game I can not recommend, if Heavy Iron was allowed to make the game then it would of been 100x better than this. Honestly if you want a good Spongebob game, try playing Battle for Bikini Bottom.
Sonic CD. Hands-down, my favourite Sonic game. It's a game that encompasses EVERYTHING I love about the Sonic series: fast-paced gameplay with a tremendous sense of speed whilst also keeping a balanced sense of pacing between levels, a kickass soundtrack, a gorgeous art style that easily encompasses both whimsical and gritty level aesthetics and memorable levels brimming with secrets. Throw in an ever-intriguing time-travel mechanic, anime-style cutscenes that showcase each character's personality tremendously and a whole new way of obtaining a good ending, and you've a match made in heaven. The thing I can take issue with with this game is that the time-travel can be a b*tch to perform in certain of the later levels, but that's honestly such a minor nitpick in comparison to everything else I love so much about this title. Plus, if you have a smartphone and £1.99 to spare, you've got the ultimate boredom buster for that long plane trip.
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